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Crab simulation

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Uploaded by on Jul 19, 2008

This is a test that is part of a project of ocean visualization at UBC, Vancouver, Canada.

I'm using a new function available in Blender Apricot to make the crabs following the ground.

It is a simple script that use a ray sensor and the functions ray.getNormal() and the new obj.alignAxesToVert

It is a good crab. It was a pleasure to rig it and weight paint it :) (I did not modeled it)

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Science & Technology

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Standard YouTube License

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