Autodesk 2012 and Kinect Motion Capture

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Uploaded by on Apr 25, 2011

For our new division of Target View
we have made an example clip which shows the viewport 2 of Autodesk Maya 2012 rendering and the use of Microsoft Kinect with the autodesk packages.
For this, we used Brekel's Kinect software together with the Brekel Motionbuilder device.

About Autodesk Viewport 2 :
It's amazing what they have done in autodesk 2012
The render engine is amazing and the rendertime of this clip took about 3 minutes max. in 1280*720.
So that's amazing.
1 minor point i have to say, The viewport doesn't handle transparency of skinned meshes all too well.
Something to keep in mind.

About Brekels Software.
the beginning of the clip was made with Brekels Kinect software 0.42
I had to disable the animation of the lower arms and the wrist, there it caused serious flipping in the arms.
After i've contacted Brekel about it, he updated the software immediately to version 0.43

The dancing part was done with Brekel kinect software 0.43
which resulted in a more usuable rig.

So my thanks for making this clip goes out to :
Autodesk - due to the major improvements they have done with the 2012 lineup. As well for Maya as Motionbuilder

Brekel - For making the Kinect ussuable to use as a standalone capture software as well as a great motionbuilder plugin.
One thing to keep in mind :

Motionbuilder 2012 has issues characterizing bvh and target it to your character.
Use Motionbuilder 2011 for this till autodesk fixes this.

The character used is Target View's own Design and is also availlable for the Poser Platform.

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Uploader Comments (TheTargetView)

  • wait woah woah woah... you did the animation for this using the XBox kinnect?? for real? thats amazing D:

  • @SilvermoonPrd thx dilvermoonPrd

  • Awesome work!! If you could make a tutorial that would be sweet! :)

  • @cobr3n tutorial can be found at Target View

  • Great video keep up the good work.

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All Comments (39)

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  • @TheGennaios the software is free to download et brekel@com

  • @san77icognr1 Beats the hell out of me, this was also my first test with the kinect

  • Why is it MS themselves, and professional game developers can't utilize the kinect this well?

  • Funny

    

  • @GreenBlueClouds it was reorded and rendered with viewport 2, so the rendering wasn't optimal, but this clip was just to show, what you could do with an xbox kinect

  • motion blur is going abit mad

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