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Using Poser Format Exporter (PPE)

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Uploaded by on Aug 20, 2010

To pass Aniblocks to Poser 7 when I use it to export a single frame of a Aniblock to Poser 7 I have no problem but when I try to export multiple frames my animation be deforms anyone knows how to solve it ?

( Spanish )
Para pasar Aniblocks a Poser 7 cuando lo uso para exportar un solo frame de un Aniblock a Poser 7 no tengo problemas pero cuando intento exportar multiples frames mi animacion se deforma alguien sabe como solucionarlo ?

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Film & Animation

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Standard YouTube License

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  • Thanks again ka06059. I would have not been able to give these updated instructions with out you.

    1. Place the Daz AniMate animation on to the Victoria 4 or M4 character (in Daz Studio). 2.Open the Animate Bar.

  • 3.Right click the bar and select bake animation.

    4.Click the PFE exporter (which turns your daz animation into a poser animation).

    5.Follow the instructions of the PFE exporter (to export the animation into poser).

    6.Once you get the exported file in your poser software, open poser software.

    7.Load Victoria 4 or M4 (which ever one you made the animation for).

    8.Then go to the menu bar at the top. Select "Figure" option.

    9.Inside that bar select "Use Inverse Kinematics."

  • Great Job

  • the first PZ files u exported from daz are always have inverse kinematic issue in poser.... i dunno why. but to save all the animated files from daz to poser properly, the better way is to turn off the ik 1st , then appy the 'much frames' to v4. if its not deform anymore, save the animated pose again for the 2nd time in any pose library. The 2nd pz files u saved is the better one since turn off or on ik doesn't deform the figure again!

  • ok buddy... i understand your problem now. before you really apply the "much frames" to V4, u must turn off inverse kinematic first.... go to FIGURE at the above white menu bar, select "use inverse kinematic" , then uncheck left leg and right leg.... by this time when u apply "much frames" to her its should be ok!

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