Demonstration of two OpenGL based games (Serious Sam The Second Encounter and ProQuake) running in a Windows XP Professional Virtual Machine using Virtualbox 2.1 on Ubuntu 8.10 64-bit. This showcas...
Demonstration of two OpenGL based games (Serious Sam The Second Encounter and ProQuake) running in a Windows XP Professional Virtual Machine using Virtualbox 2.1 on Ubuntu 8.10 64-bit. This showcases Virtualbox's new experimental 3D support using OpenGL. Formal DirectX support will hopefully arrive sometime in 2009.
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Your machine handled that surprisingly well, however not everybody has computer spec's like yours so some of us are still restricted to what we can get to work in wine :( Nice vid though.
Oh, nonsense. All your PC needs to have is hardware virtualisation support (VT-x) and it will run as smooth as my machine. My CPU is not taxed in this gaming exercise which means lower and lesser-cored CPU's aren't going to read much higher utilisation, if at all.
The Intel E6300 CPU is a great budget dual-core CPU that has hardware virtualisation on board, and at the time of this writing can be had for as little as AUD$93. Much cheaper than my quad core at more than double the price.
Games that use OpenGL run perfectly fine in Virtualbox. As it turns out, it's games that use DirectX that generally run poorly at this stage because the DirectX calls have to be translated into OpenGL calls.
Nothing to do with the complexity of the game, really. It's the complexity of Microsoft's poorly-documented proprietary DirectX libraries that have to be reverse-engineered.
You can certainly give it a shot as I haven't tried.
It's a bit hit and miss, but in general, I have found that simpler games tend to work well, but more visually complex games don't work (yet), or work but are too slow to play.
For example, under Virtualbox 3.0.8, Command and Conquer Generals works, but the framerate is too slow to be playable (roughly 10fps on my machine).
Ok i gave it a shot, but i didnt have counter strike so i tried with combat arms. I sat a loooong time yesterday with that shit till i got a headache XD.
So with 3d acceleration working and all when i run the game it shows a black screen but then it just shuts down. Also in dxdiag when i run the acc3d test the first test fails. sec and third works. Anyone else experiencing this? And anyone have any suggestion with the game not starting?
Ok so ive figured out that dx7 interface is not supported by virtu so thats not a problem. Still id like to get combat arms working. i know some ppl have made it
Install the Virtualbox Additions driver with Windows in Safe Mode. For some reason it no longer installs the 3D driver properly if you are in a normal Windows session.
Autoshare makes certain YouTube activities public on the services you choose. Select only the services you are comfortable with - like Facebook, Twitter, or Google Reader - to let your friends know what you like on YouTube. You can turn Autoshare off at any time.
The Intel E6300 CPU is a great budget dual-core CPU that has hardware virtualisation on board, and at the time of this writing can be had for as little as AUD$93. Much cheaper than my quad core at more than double the price.
Nothing to do with the complexity of the game, really. It's the complexity of Microsoft's poorly-documented proprietary DirectX libraries that have to be reverse-engineered.
It's a bit hit and miss, but in general, I have found that simpler games tend to work well, but more visually complex games don't work (yet), or work but are too slow to play.
For example, under Virtualbox 3.0.8, Command and Conquer Generals works, but the framerate is too slow to be playable (roughly 10fps on my machine).
So with 3d acceleration working and all when i run the game it shows a black screen but then it just shuts down. Also in dxdiag when i run the acc3d test the first test fails. sec and third works. Anyone else experiencing this? And anyone have any suggestion with the game not starting?