XNA Isometric Map Engine + Character Movement and Animation
Uploader Comments (CharlieFleed)
All Comments (20)
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@TheMasamura112 that has already been asked
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Source? Will you share it?
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what was the software u used
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dude! tiles should mix with its surroundings
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@2cups1noodle "for determining what order to draw the tiles"
That's easy...
The draw order is determined by the y axis of the tile, and the draw location is x,y+z where the z is how far from the base of the map the tile is.
This allows for object stacking.
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@ang3lb3low Please note the "XNA" at the top?
And languages, such as C++, are much more powerful and let you do what YOU want, not what the program can allow.
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@DrunkenWaffle This IS rpg maker Xp.
CharlieFleed makes most of his games using the program.
and yea, I agree with you but if someone knows Ruby why not use RPG xp?
you can change things via code aswell so they just make things simplified.
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really good guys!
What is your algorithm for determining what order to draw the tiles and characters? That's the problem I am having at the moment with my engine. When characters are near the edges of certain tiles, they are occluded by the next tile sometimes.
2cups1noodle 7 months ago
@2cups1noodle sorry friend, the source code as well as all the algorithms are sealed, this is a commercial project.
CharlieFleed 7 months ago
source?
tutlex 9 months ago
@tutlex money? XD No, I'm kidding. The source is not available.
CharlieFleed 9 months ago
@CharlieFleed Did you use any tutorials to help you understand Isometric?If so maybe you could point these good people in the right direction?
sdtuu 5 months ago
@sdtuu No, I didn't. Just a few concepts of geometry.
CharlieFleed 5 months ago