SCULPTED PRIMS: De Hexagon a Second Life

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Uploaded by on Jun 29, 2008

Crear primitivas esculpidas en Hexagon 2.5 y subirlas a Second Life

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Gaming

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Uploader Comments (ertatu28)

  • que visualizador de sculpted prims utilizas? Gracias!

  • Es el Sculpy Space, es bastante preciso, te aconsejo q utilices antes de subir la textura, ya que hexagon habeces no es muy preciso, sobretodo en figuras complejas. Asi puedes retocar las texturas, y ver como te queda la sculp antes de subirla. Es el que te renderiza la figura lo mas parecida a como lo hace sl.

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All Comments (7)

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  • this software costs 150 US$!

    where did you take it?

  • I remember reading something about that... it basically stores all the XYZ coordinates in RGB format in a picture, right? that's kind of cool

  • well its not a regular height map, it uses the color spectrum so its colorful, all info is based from that...

    but it is extremely limited, not very good for outside second life anyway

  • are the models you import on there mainly just cylinders or spheres with heightmaps, or can you insert regular old meshes? I don't use Second Life, so I don't know :(

  • that's because it doesn't import as a mesh..its a height map...some degradation happens..but not too bad when converted over..if you don't smooth too much

  • way too many faces for such a simple videogame mesh ;)

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