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Unreal Engine 3 Samaritan Real-Time Demo

UnrealDevelopmentKit UnrealDevelopmentKit·24 videos
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Uploaded on Mar 8, 2011

Revealed at the 2011 Game Developers Conference, the real-time demo of "Samaritan" shows what Epic wants to see in the next generation of games.
The features demonstrated in this video are available now in UDK! http://udk.com/

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Top Comments

  • Richard Evans

    Real time is referencing that the environment is being rendered from scratch in real time. Yes it is scripted as in not interactive, however lighting, models, shaders etc are being performed using real time processing, not like a movie. The difference is a dvd in a shop, that has a movie on it, it is recorded and processed then put on to disk to simply be read; this is in contrast to, say, a script being performed live in front of you. Neither are interactive, one is real-time

    · 47

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    in reply to kryptic127 (Show the comment)
  • MrEmoDuck

    This IS the game engine. It's not prerendered. Scripted yes, prerendered, no.

    · 37

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    in reply to kryptic127 (Show the comment)

All Comments (1,621)

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  • alxxz

    Unreal Tournament 3 looks nowhere near as good as this. These 3D engines are just a show-case of a what it would have looked like if xxx hardware scenario applied. We're still a very long way to go until we have real-time photo-realistic ray-traced graphics in video games.

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    in reply to TallicaMan1986 (Show the comment)
  • TallicaMan1986

    I'm sure they used their engine to the fullest in Unreal Tournament III.

    The lighting, polygons, explosions, and finer details in the maps are gorgeous and this is an early game too.

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    in reply to alxxz (Show the comment)
  • Kessfox

    Hey....where's part 2? :D

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  • Kevin Glass

    I'll bet that Unreal 4 has better performance. And that's probably about it.

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    in reply to alxxz (Show the comment)
  • dainco08

    WOWW

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  • alxxz

    Then the reason why they went further to Unreal 4 engine is beyond me. At least Unreal 1 & 2 engines were utilized to their fullest in many games. But all this is nothing new just more polygons and higher resolution textures. We can't really be talking about Next-Gen graphics until they have created real time ray-tracing @60fps

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    in reply to TttDelgadottT (Show the comment)
  • TttDelgadottT

    I guess there really isn't many games that have. There are some games where the engine kinda shined through, like the particle physics in Borderlands 2. Maybe it was toned down so it wouldn't hinder performance. 

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    in reply to alxxz (Show the comment)
  • alxxz

    Fine, but did any game actually utilize the Unreal 3 engine to its full extent (If any game for that matter) to actually justify proceeding further to the next one Unreal 4 engine? I haven't seen any game using.

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    in reply to TttDelgadottT (Show the comment)
  • TttDelgadottT

    Unreal Engine 4 doesn't magically make a game have amazing graphics. You still have to have a large team of modelers, renderers, etc. Primal Carnage didn't look impressive, but that's because it's pretty much an indie game. The engine has much better capabilities than what was shown in the trailer.

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    in reply to alxxz (Show the comment)
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