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Sonic Unleashed (Wii) - Chun Nan Speedrun (1:55:264)

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Uploaded by on Jul 27, 2009

Alright, so PsychoTheHedgehog gave me a fantastic little trick at the end of the 2D section which I managed to completely miss for months -_-. Watch for it. It cuts the next second off of my time to take it to sub 1:56, which is just awesome.

But I DO believe I can do better yet, since there's a half-second gap in my final section time compared to my old time. The video quality isn't completely perfect either - I slightly rushed the settings on my camera in a bid to get this run done quickly, as I was excited to better my time after being told the trick.

So yeah, I'll be improving this one when I can.

Enjoy! ^_^

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Uploader Comments (gamercal101)

  • hi awesome time how do u do the thing after the chanin before the red ring and to make your time a bit after u go on the grinding pole dont speed then jump at the top of the hill and boost that might save you about a second my time is currently 2:05 without coming through and the trick i asked about.

  • I might try that when I get a chance, but I'm none too sure it would be faster. I already land on a speed pad at that part anyway, so I'm going plenty fast enough down that hill as it is.

    Unless you mean the poles that you jump from. But even there, there's the light dash (needed to get rings back) which speeds things up a bit. I'll see though.

    That trick at the start is done by using the homing attack to the left after killing the four enemies, and boosting. It's tough, but it will come.

  • OK, I'll break it down.

    I boost over the ring after doing the homing attack. Unless you hit the wall as soon as you touch down (which is a mistake, not the normal result), you lack the time to boost enough to avoid a light dash.

    The reason is simple - as seen in my vid, the boost actually continues for a second or so once you touch down. This results in you being too far along by the time you can boost again to avoid a light dash. Which in turn necessitates the use of the jump/boost.

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All Comments (18)

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  • dude i don't know if u still bother with this old game, but the place with the second tripple springs set and all those enemys in the air (i that area the the place of many paths) can be completed faster. if u want to try to do that, forget that second set of springs, just jump over them boost and jump into one of the enemys that pop up, then homing attack the final one, before the colour ring.

  • well thats a very good recored but me and PsychoTheHedgehog still got you beat ask me or Psycho about it to find the new fantastic short cut i came up with

  • id say the trick i said about would save about 2 to 3 secs

  • ok thanks i will try it soon

  • mine waaaas umm I cant quite exactly remember, but I think it was 1'54"989

  • lol my time is 3:05 i suck

  • I'm confused O_o

    Also I have a very ancient chun-nan video up(Though I was pretty slow) without me lightdashing.

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