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Baking Occlusion in maya

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Uploaded by on Sep 8, 2009

The thing I did not show in this vid is that after baking you can go to hypershade to find that all objects now have surface shaders assingned and they have color maps in them. The color maps are actually the baked occlusion maps which you can locate in your drive by exploring the file texture nodes. You can also define an output location prior to baking. You can now use this baked occlusion map to enhance details in your color map. Thanks for watching.

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Uploader Comments (sampad01)

  • why did you stop using maya, and moved over to 3Ds MAX? :(

  • @tarrizzzzzzzzz I didn't completely move to max... truth is.. I moved from 3ds max to maya.. and then I returned to 3ds max. I used both for over 5 years each for highend production works.In my opinion, max kicks maya's ass really hard. But I still use both for my client works. Because I know both :)

  • @sampad01 now i sorta wish i knew max :/

    how exactly is it better? :p

  • @tarrizzzzzzzzz Its better in sense of learning curve and user friendlyness. The same thing u do in maya, can be done in max.. only with less brain work and labor. That is how it seems more "smart" to me.... well as I said.. I learned both... so its not a big deal to learn 2 softwares if u learn one, u can learn the other one even easier. But depends if u really need it or not. I had to learn both because of some project demands. Otherwise I would have sticked to one. And thats the right choice.

  • @sampad01 i spose :/ have never figured out how to do render passes in maya, though :S

    even though, according to videos i've seen on youtube and so forth, it looks really simple in max xD

  • @tarrizzzzzzzzz Well I must mention that only the older versions of both max and maya were reliable. All the versions after max 2009 is full of unnecessary crap in my opinion and has a loooot of bugs. The videos they show you on youtube about their new versions' robustness and reliability etc. Those are all lies, trust me :)

    I use maya 8.5 and max 2009 both 64 bit. I am never going to upgrade. Because I got all I need in those two.

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  • @sampad01 actually kinda glad to hear :D I personally have Maya 2008 64-bit ^^

    there is so much to learn though, like hair (fur, i suppose), and motion tracking (well actually that should fine in syntheyes, but even when i work with 1080p from DSLRs i can't seem to get it right. not that that has anything to do with maya), and cloth :/ not to mention texturing complex geometry xD

  • Hei sampad... can you give me your email id pls... ive got to clarify somethings from you...

    take care

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