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Jumpy Bug - Evolved Virtual Creature

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Uploaded by on Jan 29, 2008

This video shows the body of the best individuals from generations 0 to 600 in sequence at one 12th of a second intervals, and then shows the final creature in action.

This population was evolved for the first 150 generations for an ability to jump, and then switched to an ability to traverse the rough terrain.

This evolution run took place on the PC of Rob Cattral who has kindly donated some CPU time to the project.

The project web page is:
http://www.stellaralchemy.com/lee/virtual_creatures.html

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (kjlg74)

  • What is the name o the Song? please

    It looks nice!

  • @MrRasive The music is called "In The Hall of the Mountain King" from Peer Gynt Suite No. 1. :)

  • @kjlg74  Thank you very much. I need it for a Video. thx again :)

  • @MrRasive No problem. Cheers!

  • It seems simplicity wasn't a highly-weighted factor. Many parts seem of marginal use.

  • @TomMinderson You're right. There was no selection pressure to decrease that sort of thing.

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All Comments (27)

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  • @kjlg74 Have you considered introducing random water bodies?

    Another way to do this might be to emulate something like (what we might presume) a gas giant environment would be like, with patches of differing gas/liquid densities to challenge the creatures' movement?

    This sprung to mind because this creature, with its flat planes, looks like it would do well in a gaseous or liquid atmosphere.

  • @kjlg74 heya! i need some help! whenever i run the program and i press Evolution>go the creature evolves and goes more and more but the generation is always pointing 0

  • what a fucking annoying presentation. dude seriously

  • hi, Im new to your software. Its great! but I dont think im doing it well. I started a new evolution with default settings but my creatures seem to change too much within the same generation... is the first generation all random creatures?

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