C64 Skate Or Die Intro - NTSC

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Uploaded by on Jul 22, 2008

NTSC version of intro to Skate Or Die for the Commodore 64

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Gaming

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Standard YouTube License

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Top Comments

  • This is one of the best chiptunes ever.

  • this tune punishes!

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All Comments (52)

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  • This was one of the best C64 games. Aaah good times.

  • And it would work the other way around. Composing on an NTSC C64 and then running it on a PAL system, the tune would slow-down.

  • I'm a bit confused as to what the correct speed of this should be. Thinking about it the slower version is the correct speed. Running a machine at NTSC speed on a PAL TV results in screen refresh speed-up and music speed-up. This happens no matter what machine you program on. I suppose the only real way to find out how the tune should sound is to ask Rob Hubbard himself.

  • I was used to the slower version as a kid. But I understand that this is the original version. It's supposed to be fast and energetic - it's finest 8 bit punk rock! ^^

  • I'm British, and I played this in PAL. But this is the correct speed, there's no two ways about it. Hubbard was in the States working for EA at this time - why would he write it for PAL whilst he was surrounded by a ton of NTSC equipment?

  • I played this in my teens on an actual Commodore 64, and this is exactly what it sounded like.

  • @rhinonose I think it's supposed to be this fast. It's an american game, and american is NTSC. Maybe it's just the way I'm used to hearing it.

  • @zaphod77 i was just playing devil's advocate following your logic. i love it at this speed and agree that it's correct. just sayin'. rob hubbard is english and everything english is PAL

  • @zaphod77 And for real proof, the PC version of the tune (which wouldn't be subject to pal/ntsc issues) is also this fast.

  • @rhinonose GO listen to NES skate or die 2, which has it's rocking title tune at just about the same tempo (and is obviously right), and then come back and tell me it wasn't supposed to be this fast.

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