Dynamic City Map (Optimized!)

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Uploaded by on Dec 7, 2010

The idea behind this project is to put static worlds behind, and implement new next-gen dynamic worlds via UDK engine+great scripting and physics middleware support. Each piece of the world will take special treatment, due to the fact that everything has to be dynamic,This will help push technology and dynamic worlds and attempt to ditch the old ways of static worlds.at the end of the project will be a fully dynamic realized world with no boundaries , unlike any other game you've played.

textures/materials/models:v8matey

particles/destructibles/models/textures/materials:digitaldemolition

animations/sounds/character/guns:Epic Games

Currently without the new physx 3.0 i'm limited to construction, so i'm fine tweaking this dynamic city map, that is totally not complete yet, the features include:

wires with lights and sparks attatched
breakable power poles
100% destruction of buildings(soon to be apex destruction)
swimmable water that is (soon to be realtime sofybody)
stompable or explodable fires that go out(soon to spread like a realistic fire)
exploding glass
anything metal in map is 100% dentable or deformable depending on impact
Realistic dust(that is soon to be true volumetric or faked)
carving or blasting through any of the ground(soon to be implemented better)
realistic particle rain that splats(soon to be fluid solver)
100% freeroaming(no crummy invisible walls here!B.G is complete planet!)
explodable/deflatable tires
wood destruction mimiced in rigidbody fashion
multiple tweaks via ini's (without them this would be lagville)
minor scripts done
minor kismet nodes

Category:

Science & Technology

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License:

Standard YouTube License

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Uploader Comments (DigitalDemolition)

  • This is great, how many years till we see this in lots of games!

    Or howabout, how many years till we see realtime oceans with each particle rendered in realtime.

    Aww, this is what I've been waiting for.

    Great work guys.

  • @imalwayswatchingu00

    Its gonna be quite a few years until we see this in games!i'm trying to design ahead of time that way the replayability of the game is endless : ) thanks for the comment

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  • @DigitalDemolition Quite a few years? I'd estimate around this year or 2013 as this is this is the time frame the kepler and maxwell graphics processing units from Nvidia if were talking about PhysX though to be honest in my time messing around with the unigene engine they have what seems like dynamic destruction, water physics, air physics and much more for a very good frame rate so technically it's already there only the lower end cards can't play it well.

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