9:30am Keynote Lecture Jonathan Blow (USA)
What does it mean to be an independent game artist? What are the practicalities of shaping an idea into a good prototype? Jonathan Blow discusses his landmark game Braid.
A great talk by Jonathon Blow who provides his thoughts on independent game development and his motivation as an independent game developer. He demonstrates a few of his prototypes and provides some interesting very insights on the ideas behind them.
The painting at 3:15 is real nice
homeonice 2 years ago