Enter Realms of Quest III, the computer game that offers you the
chance to assemble a party of six adventurers who undertake heroic
acts in a vast world of deep dunjons to explore, fantastic creatures
to fight you and great treasure to be won.
(screenshot of Realms of Quest)
You are invited to discover for yourself the following features that
await you in this grand role playing game for the Commodore VIC-20(*):
· 100% machine language, for a fast and responsive game-playing experience.
· An intuitive and user-friendly interface.
· Multi-color graphics and a 3D first person view of the underground dunjons.
· Over 70 monsters, each represented with its own portrait during combat.
· 40 magic spells, 8 races, 8 classes and many different weapons,
armor and magic items.
· In-context game music, "surface" world map and joystick support (32K version)
· The double-sided disk includes the complete Realms of Quest Trilogy
along with several other games by the author: Dunjon II, Ringside
Boxing, Break-Fast, Napoleon Simulator, plus many more. 20 games in
all!
· A detailed and illustrated 36 page instruction manual.
* - Realms of Quest III requires 32K memory expansion. Realms of
Quest III: Dunjon Crawler requires 16K. The rest of the games in this
package (including Realms of Quest I and II) can run on the unexpanded
VIC-20.
(C)opyright 2009 System IIII. Published by Psytronik Software
(http://www.psytronik.com).
Check out the video response I posted (second Realms III video), the video and sound are more "in sync" to show how the music changes during gameplay.
And yes, there is an option to turn off the music (as I like to do when I find it repetitive).
cadorbolin 2 years ago
There are 7 pieces of music in the game:
INTRO uses Wagner's "Ride of the Valkyries"
START SCREEN uses Beethoven's 7th
CASTLE uses Bach's "Two Part Intervention"
TRAVEL MAP uses Bach's "Fugue 542"
DUNGEON uses Beethoven's "Moonlight Sonata"
ENCOUNTER uses Bach's "Toccata and Fugue"
FINAL DUNGEON uses Tchaikovsky's "Swan Lake"
cadorbolin 2 years ago