3D Labyrinth / POV-Ray & Wings3D

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Uploaded by on Jun 17, 2009

This animation took about 3 days to render on overclocked E8400 with POV-Ray 3.7 (beta). I'm still not happy with some places in this animation, but deadline is deadline... The music is Matti Paalanen's "Hope for Rebirth" (thank you for making your work available on Creative Commons licence!). I REALLY recommend HQ and Fullscreen. If you'd like to download this animation in higher quality go to http://www.megaupload.com/?d=8VEI090L Thanks for watching!

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Film & Animation

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Standard YouTube License

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Uploader Comments (54d1)

  • so i am wondering. i am new to 3d and have only made 2d in the past. so you made this in wings 3d and then rendered it as a video in pov-ray correct? and the entire project took 3 days? i think it came out great if thats the case//

  • @DJTimesTable Whole animation is written in POV-Ray, just few more complicated objects are modelled in Wings3D to save time (columns, fans, stairs etc.). Rendering took 3 days. Writing and testing took much, much longer...

  • so it was rendering non stop for 3 days! wow thats intense. my longest render was about 5 hours//

  • @DJTimesTable Well it consists of 4500 frames, each rendered in about 1 minute (actually quite short for ray tracing standards), and 4500 * 1 minute = 3 days. But hey, that's animation, some people render scenes (single image) for longer than a week ;)

  • yea that is a lot lol. i tend to do mostly stop motion so i am also working with each frame but my rendering time is a bit closer to 10 fpm. and my longest project has only been a little over 1000 frames. but i am ready to go bigger. i love the music as well btw. fits the scene. want to tell me a bit about your inspiration for the video?

  • I did it as my project on tech. university. As for the inspirations I aimed for game-look (like Quake) in the "fan room", also most boxes in that room make Tetris figures. Next, "dark tunnels" were supposed to look like a mine. While working on spiral stairs I realised I can make them look like a fractal so I did it. Next, "Chapel" was a perfect place for columns, shiny marble textures and some light experiments. I decided it needs something unexplainable - thats when the flying stones came in.

  • I consider part after the chapel unpolished at best - deadline was close and I didn't have time to improve it. Anyway corridors were supposed to look like catacombs, and the final room like an office (I know 2 chairs and 1 table isn't quite enough...). Also I had problems with carpet there and I just had to leave it as it is. As for the rendering time it tends to dramatically increase with adding stuff like area lights, reflections or (stronger) antialiasing ;)

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  • now that megaupload is down... any info on how you made the steps, with fractals?

  • @TheSinestik pov-ray looks like designed for seriously "realistic" settings. I think, if you make double times more realistic your render, it doesn't take 6 days, it takes maybe 4 days. i think.

  • i've never used wings 3D for rendering, but i love easy modelling in wings 3D.

  • I wouldn't have left in the part with the office. It ruins the feel of the video.

  • @DJTimesTable dont waste ur time with wings3D and povray, use blender3D and luxrender

  • 5 stars for inspiration.

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