Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Duration in D&D & Pathfinder

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
678 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 30, 2011

Let's talk about how duration is handled in d20. I want to hear from you.

  • likes, 2 dislikes

Link to this comment:

Share to:

Uploader Comments (woodwwad)

  • If I can comment here on Duration 7 Time passage in D&D in my world: Three Months Real Time= 1 Year game time. 1 YR Real Time=4 YRs Game Time. Spell Duration is marked by myself as GM & Kept By Me..Often circumstances cause a spell not to work-max duration. Players shouldn't know why this as they wouldn't in real life, unless SpellCaster can figure out. I also have players roll D20 "25" X before session begins for mysterious Pre-rolled saves. I don't always want players to know whats up =D

  • @KorumEmrys The way I've decided to do it is level 1-5 are apprentice levels. So duration is 1 round per level up until there for spells, after that duration is scene. For other powers, it is variable.

    Letting players not know what's up is certainly good.

  • That anti war game rant was funny as hell.

  • @flequmaster Thank you, I took racial enemy war gamers with my first ranger level.

  • Early on, the duration of spells matters a great deal against challenges, especially if they only last some odd rounds. However, when PCs have the capacity to have it be 10 rounds or more, then keeping track of when they end isn't too much a bother.

    Besides, if you're having fight after fight which requires you to properly note the durations, you're obviously doing it wrong in my book. Too many fights is ever a drain, as I continue to learn in my playing. ;)

  • @JoeSomebody2 Yes, you are right, you shouldn't have loads of combat in a campaign. While if you run the game for say a year, it would be fine to have 1 or 2 sessions that were full of combat must games shouldn't have any combat in them at all. I think it matters a little, which is why I say 1, then 2 rounds, then a scene. I might even go 1,2,3, then scene.

Top Comments

  • @woodwwad That would save any video. 

  • 20 Years now heh..? AWESOME...I just got 36 myself and happy to still be going....Don't know that I've become any better, but more detailed and more restrictive at the same time....My average session time is 9 hours, but I am to old to even try to get together If I can't have at least 6 hours- Thumbs Up on the Anti-Wargame campaign..D&D has been my game now for almost 40 years and hopefully will be for another 40..=) GREAT JOB ON VID!!!!!!!! =)

see all

All Comments (104)

Sign In or Sign Up now to post a comment!
  • @BattleBunny1979 8-10 hours is my norm. Less than 8 seems like a teaser, as if it's going to end too soon after the start. That goes for me and the group. Ander has said very similar ideas as well to session length. I think the long sessions, for me 14+ hours, have all been played due to the story(-ies) driving the session length. As in my post of character death of my Paladin PC. That needed to be done in 1 go. Not every-all 'episodes' need be long. Be nice to know your thoughts after long play

  • @BattleBunny1979 Oh Hell Yeah. Now we are going to have to walk it dry.

  • @NordtheBarbarian excellent, hope it works well for you

  • @23penguins32 I did a few long sessions , long being like 8-9 hours. We are still planning a D&D weekend but so far it hasnt come to be. usual session is 4-6 hours generally. I would LOVE to dive into a game for a day or two, but I have no clue how to get that done with work/life and other people's work/life/etc. Someday...maybe...

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more