Creating levels for Farseer with GLEED2D

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Uploaded by on Jul 17, 2009

Really nice utility this one: http://www.gleed2d.de/

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Gaming

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Uploader Comments (Pnikosis)

  • My Map Editor is about finished, has everything Gleed2D has except is in GDI+. FYI(for your info) I would have used Gleed2D because it's the only decent map editor currently, but my graphics card didn't support the pixel shader and vertex shaders that XNA use. Great job on Gleed2D however

  • @FreezingHazard I'm not Gleed2D's developper, I just used it for creating the levels on my Farseer project :) Are you planning on release your map editor public? I'd love to take a look to it.

  • @Pnikosis Yeah of course fully public. I'm aiming for this editor to be the next big thing, so far the features outweigh Gleed2D and giving it's using Graphics and Bitmap drawing in GDI it can be used on any computer regardless of Graphics Card. Don't get me wrong Gleed2D is one amazing piece of software but I'm capable of designing something that can out do it. I'll tell you what, i'll send you a message when I upload a video for it.

  • @FreezingHazard The truth is that Gleed2D has falled short for my requirements. So your new editor means very good news, I'll wait for your editor's public release, thanks!

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  • @FreezingHazard Something that will allow the user to continue using existing tile sheets. The image being saved just becomes a new asset to be used in the editor. So, I load a tile sheet in a separate window, build a new image using the sheet, save the image, and use the new image in the editor on any layer I choose.

  • @budoray hey about the other 2 features let me verify, you want to save a map as an image right? And say for instance, you want to save the map as an image with only "layer 1"(example) visible. So you have buildings in one image, scenery in another, backdrop in another right? I can do this I guarantee it. Give me more suggestions I want to build as many as I can fit.

  • @budoray consider it done. I don't get my devs don't implement these simple features, honestly working with tiles is as easy as could be. But when you load in objects with free transform, xy, all that stuff it gets confusing with the dynamic objects. But yeah I will include a tile sheet selector, however placement will be free handed, I'm also including a snap to object feature to help out.

  • @FreezingHazard What I would really like to see is the ability to select a tile from a tile sheet. With Gleed2D, I'd have to separate the tiles by hand in order to use them. One way would be to have a menu option that allows the user to load a tile sheet, build the desired result, and save the result as a new image. Another approach might be to allow the user to select a source tile from the tile sheet. Perhaps, I want to bundle all my buildings in one sheet, my terrain in another, etc.

  • @budoray & @Pnik You guys mind telling me what properties you'd like to see in the editor? Name Layer(drop down) Image X Y Rotate with refresh button Scale (WH) with refresh button Behavior file Parrallelex Speed So far.
  • @budoray haha thanks i'm blushing, i'm never gaven credit for anything I do ever. Kinda sad, but oh well.

    Also that game engine will be available after I'm finished with it, I plan on releasing it as a binary not source. But people can develop games with it. Like Game Maker but with C# and Python scripting as it's underlying, everything.

    I'm also making a game built off the engine. And if it seems I am a bit slow on updates, I'm still working on the engine a LOT.

  • @FreezingHazard Gotcha. I just came across the video at dreamincode al Frozin2D. Eagerly waiting to see what you're going to spring on us.

  • @budoray Yeah I am going to re-do it in SDL, I found some minor complications resulting in the GDI. My engine is also progressing, it's been redone in SDL and I have built in scripting. So far I can actually run python scripts that modify "any" part of the game, whether it's the engine or adding new content.

    I did upload a short video when it was first getting used, however that video is now outdated and I'm writing a script to show working in a new video.

  • @FreezingHazard Any updates??

  • @Pnikosis It would also really help me out get an idea of what people are using these days in standard map editors. If you want a peek at the map editor so far you can add me on AIM SpecificalBrute.

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