Someone mentioned a battle system that they've made would crash after a certain amount of damage popup sprites were created. Well, after hearing that, I decided to test out how many Ace Battle Engine can create before crashing. There were no crashes after this video was finished recording as I left it on continuing until it reached nearly half a million where I decided it was safe. So unless you think your battles can reach half a million damage popup sprites, Ace Battle Engine will not crash due to sprite overload.
More like the Disgaea engine, amirite?
SylvesterInk 1 month ago
Lawl! This is certainly sufficient :P
MikauSchekzen 1 month ago