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Racing Jam testing

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Uploaded by on Jun 12, 2010

Testing the NWK-system. Seems to work fine with both RJ and RJC2.

Game is really nice, sportscars at 60 fps stable frame rate. Voodoo-graphics at its best.

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Uploader Comments (uncletom1971)

  • can you really do the stunts it does on the attract mode??? is it worth it???

  • @binnieb20 Yes, the game has a handbrake, and any manouvers that you see in demo-play you should be able to repeat in game.

  • Well, I don't have the game complete. This is just the board I'm testing.

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All Comments (18)

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  • @RetroRepair No problem.

  • I appreciate the help by the way, it's been quite helpful even if I didn't get to see the game run!

  • @uncletom1971 I would but I don't have any I/O for this, nor a wiring loom. It just gets to the wheel test and asks me to push the test button to manually configure it. There is a test button on board (under the network card) but it doesn't seem to do anything, even when it asks me to push it. I have about ten of them and they all behave the same. I get the feeling your boards were initialized previously and once the dips were set just skipped the test therefore worked without the wheel.

  • @RetroRepair I see... Ok, does the game ask you anything? Do you get any messages? I think that after the steering wheel checking, you're asked to press test-switch or something to jump into test mode, where you can calibrate the controls. However, you can also from there jump into game mode as well. Try it.

  • @uncletom1971 If I flip DIP 2 it will bypass the wheel init but it still knows the wheel isn't there and won't go any further. DIP 1 I believe bypasses the selftest as it wont then check ram, network etc. It looks like in the video you don't have anything more hooked up than I do here, I tried flipping all the other dips but no go. RJ1 is the same by the way -_-'

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