Shows the progress of my port of my previous PC game. C++, random maze generation, brute force path finding (i'm using the auto solve by path finding for this demonstration to prevent me having to actually navigate the maze.
@InoriShougo Hey, sorry it's been a while I didn't see this.
LIBNDS the development kit i've used, they have some decent examples and tutorials of how to use the NDS hardware. The core functionality of my game remained the same between PC and NDS, it was mostly about how it was displayed that changed.
@InoriShougo Hey, sorry it's been a while I didn't see this.
LIBNDS the development kit i've used, they have some decent examples and tutorials of how to use the NDS hardware. The core functionality of my game remained the same between PC and NDS, it was mostly about how it was displayed that changed.
Lerferz 6 months ago
how did you port your game to your DS? i have a c++ game i want to port but i dont know how u.u
InoriShougo 6 months ago