my game engine - water physics
Uploader Comments (user666mega)
Top Comments
-
EVERYONE LISTEN BEFORE YOU TROLL!!!! He used the source models and textures in his engine its his but the textures and models arent his.
-
@Guncraker If you look at his other videos, you'll see that this most definately is not source, for starters, in this video the movement is nothing like that of the source engine, this is simply a map made in source hammer, exported to his engine, and if you did a little background looking then you'll see that this engine has volumetric scattering and fully dynamic shadows. Which no publicly available source engine version has.
All Comments (82)
-
Source engine, trolololo
-
WOW!
-
Subbed to you dude, I'm trying to build one myself from scratch
-
To zmodyfikowany source engine -.- Zminione tylko cienie (chyba) i coś pogrzebane z fizyką, bo pod koniec filmiku ta beczka coś dziwnie podskakuje.
Mapa pewnie robiona w hammerze, bo modele z hl2.
Nawet nie wiem czy w silniku było grzebane, wygląda to nawet na zwykłego sourcemod, w stylu gmod9 czy tam zombie master czy inny shit.
-
@MrBratkenSolov ur mom suck you fag
-
This is so good, you could mistake it for Source SDK. Well Done.
-
Source engine detected. You suck
was the water a softbody? i mean howd you make things float like that?
BlenderBug 11 months ago
@BlenderBug no, water is not particle simulation. it is mainly analytical and only a little numeric simulation. maybe I'll implement some sort of optimized particle net soon ( it will allow to create waves, etc ).
user666mega 11 months ago
@user666mega The game looks amazing! I downloaded it from your site but everything is in white and yellow boxes. Like the hovercraft , gun, vehicles, boxes and some vehicles dont even show up. Would you know what the problem is? Thanks.
I deleted the other post as it came up twice lol
conster63 11 months ago
@conster63 since my disk space is somewhat limited, i deliberately omitted most of textures. so they are replaced with default checker texture. sorry :(
user666mega 11 months ago
@user666mega Does this use the hl2/css textures? If we were to copy those textures into the demo directory, would it work?
HALOGUY354 4 months ago
@HALOGUY354 ues, you would have to add missing materials ( text files - similar to *.vmt in Source ) or edit texture names in existing ones.
user666mega 4 months ago