Half life 2:EP2 - Korsakovia mod part ten....(ending with annotations)
Uploader Comments (Zlandael)
Top Comments
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Am I the olny one who finds Dr. Grayson's voice to be incredibley attractive?
All Comments (59)
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@Zlandael thank you for everything dude im to much of a pussy to play that game so thank you for the answers and gameplay
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@1987tBH That was another one of Christopher's delusions from my point of view. She wouldn't have said that anyway, so it must have happened in his mind, not in reality.
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@Zlandael thank you so much man but one more question wtf happened when grayson was being all creepy and weird what was happening?
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@1987tBH From corridor and to rooms, Christopher begins to remember what had happened from his incident, which was him breaking a TV in order to cancel the 'signal'. Aside from his messed up memories, Christine Grayson tries to wake up Christopher, but sadly Christopher could only create a conversation in his head. From Korsakoff Physcosis, his memories and past interactions unbalance, creating frantic, insane hallucinations in his head. At the end, Christopher fails to wake up, and dies.
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@1987tBH Christopher was treated in a hospital named St. Clemens (or what Christine calls 'the clemency'). He has Korsakoff Psychosis, which turns out to be a brain disorder due to a lack of vitamin B1. Throughout the mod, you play as Christopher, who creates these weird and trippy delusions (levels) resulting from Korsakoff's. First you start in a hospital, then in an apartment, and lastly a 'factory' for the mist clouds. In the last level, all levels are mashed up into an indisposed puzzle.
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@Zlandael please answer my question can you please in a nutshell explain what happened in the story line i got lost
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I don't think that Grayson deliberately wanted to kill him. She wanted to inject some sort of drug into his cortex to either cure him or let him sink completely into his psychosis, but surprisingly he either dies from it, or slips into a coma. That's why she's yelling at him to wake up.
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i guess im not
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18 more people do
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@awesomefulmclovin does the number of thumbs up you have answer that question?
I'm all for creative storytelling but it's still being done in a game and it'd be nice if the design was a bit better and there were subtle hints as to what to do next. Some of the stuff in this mod is completely idiosyncratic and has to be found by trial and error. You can't put platforming mechanics in a "story" and pretend that standard game design conventions don't apply.
Don't get me wrong, it's a good of work (especially the voice acting/script) but god damn it's frustrating.
sn00ke 2 years ago 12
I agree with the platforming. When I recorded Part 9 of this game, it was TOO frustrating. I fell a few times....well, too much. I was about to ragequit, but I had to commend myself.
Zlandael 2 years ago 5