Realtime Water Platform Scene (final)
Top Comments
All Comments (26)
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nice water simulation
only one weakness i spoted that is the shadow of the birds at 0:53 are so unrealistic (look at the size n color depth of it) anyway.. great work mate ;) keep it up ^^
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So, each molecure of water is being calculated in every frame, lighting and all.
Wow, haven't seen a change in technology since 2006...
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Hace you got a paper describing how you did it?
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the ocean water doesnt move that much.
but i couldnt do any better then this so i cant really say anything =]
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great job! btu the waves seem a bit too big...
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The main problem with this simulation is that the water looks too solid. Getting rid of that muddy, gelatinous look that often accompanies computer simulated water is VERY difficult. I think the behavior of the waves is impressive, but its overall appearance is too thick.
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how you displace surfase? And what shader model use? awensome specular (so real)
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man, how do you make that..like...what are you using?? a program or a mac or something??
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Well, it _does_ look good, but in a game you have to deal with more issues than "just" water. You know what I mean? Sound, AI, interactivity/physics, network and many more!
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Well, crysis failed at all of those except sound, so he's safe. :P
Yeah. University class. Right.
Everyone knows you're using magic. Admit it.
Dude902 3 years ago 20
Oh. My. God.
Good work man. Crysis has nothing on you.
dboyzetown 3 years ago 15