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Blender smoke sim resolution comparison

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Uploaded by on Jan 18, 2010

Testing the new smoke simulation in Blender 2.5alpha0. Domain resolution and hires can change the behavior of the smoke drastically.

Tutorials available at:
http://www.raubkopictures.de/index.php?option=com_fjrelated&view=fjrelate...

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Education

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Standard YouTube License

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Uploader Comments (Raubkopictures)

  • What causes the flash of light at the beginning of each burst? Was it intentional or does the pressure affect brightness?

  • @Bleenderhead it's the particles rendered on purpose to show the setup.

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All Comments (30)

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  • Nice nice! :) In my tests I've noticed, that it seems more important to have a good high res, instead of very high domain resolution. Most of the time I use 60+4 (or 5) :D

  • could be used for a smoker in a casino.......

  • very impressive feature in Blender

    Well done :)

  • very cool/ Good to see how realistic the smoke can look

  • very useful comparison - cheers!

  • Nicely done, love the effects of blender.

  • It looks great.

  • I don't understand why a professional companies don't use a Blender. I, know it isn't very well as game engine. But, for commercials it' perfect. And freeware.

  • Great effect, nice music.. Chopin?

  • No one needs FumeFX for 3ds Max anymore.

    They only need a really nice PC... :D

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