GENERAL ANIMATION COLLECTION Vol 1

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Uploaded by on Jan 18, 2011

Can be found here: http://mr-necturus.com/shop/

***animation for video games***

Can be found here: http://www.the3dstudio.com/product_details.aspx?id_product=369566
Pack included :

1. 1 3D MAX 2009 file with Character Studio skeleton. Animation clips loaded into skeleton and Motion Mixer as well.

2. 34 BIP animation clips file of Character Studio.

3. Animations timing list:


1. Standing_Free -- 0 - 100, 100 fr.
2. Boring -- 101 - 226, 125 fr.
3. Explanation -- 227 - 272, 45 fr.
4. Looking_around -- 273 - 449, 176 fr.
5. Shrugs -- 450 - 495, 45 fr.
6. Stretching -- 496 - 596, 100 fr.
7. Talking_A -- 597 - 642, 45 fr.
8. Use_object -- 643 - 683, 40 fr.
9. sit_down -- 684 - 710, 26 fr.
10. came_up -- 711 - 737, 26 fr.
11. Going_asleep -- 738 - 808, 75 fr.
12. sleeping -- 809 - 884, 75 fr.
13. Waking_up -- 885 - 950, 65 fr.
14. Climbing_ladder -- 951 - 981, 30 fr.
15. Climbing_rope -- 982 - 1012, 30 fr.
16. Climbing_wall -- 1013 - 1043, 30 fr.
17. arm_kick_right -- 1044 - 1069, 25 fr.
18. Crawling -- 1070 - 1100, 30 fr.
19. Crouching -- 1101 - 1201, 100 fr.
20. Dying_A -- 1202 - 1267, 65 fr.
21. Dying_B -- 1268 - 1308, 40 fr.
22. Jump_standing -- 1309 - 1384, 75 fr.
23. Jump_down -- 1385 - 1423, 38 fr.
24. Jump_running -- 1424 - 1464, 40 fr.
25. passing_under_obstacles -- 1465 - 1507, 42 fr.
26. Run -- 1508 - 1530, 22 fr.
27. Sneaking -- 1531 - 1581, 50 fr.
28. Walk_to_Swimming -- 1582 - 1602, 20 fr.
29. Swimming -- 1603 - 1633, 30 fr.
30. walk -- 1634 - 1669, 35 fr.
31. Hit_from_back -- 1670 - 1705, 35 fr.
32. Hit_from_front -- 1706 - 1741, 35 fr.
33. Hit_from_left -- 1742 - 1777, 35 fr.
34. Hit_from_right -- 1778 - 1813, 35 fr.



All skeletons in every General Animations Collection have same parameters and proportions.
All animations from General Animations Series can be used together in one character.

The main propose of this animations to provide game developers with quality animations. Using it you can significantly reduce time for graphic assets development.
But of course this animations can be used in any other 3D production in crowd scenes and even help you to make animation for your main move hero.

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