http://cg.skeelogy.com/pseudo-chain-simulation/
A fake chain simulation written using Microsoft XNA 3.0. It is meant to mimic a rigid body simulation by using a simpler and cheaper alternative: a soft body simulator. Length constraints are used to maintain the distances between the chain segments, which makes the whole chain look like it is undergoing some kind of collision handling.
That´s great! very clever solution!
nicorender 2 years ago