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Pseudo Chain Simulation

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Uploaded by on Nov 29, 2008

http://cg.skeelogy.com/pseudo-chain-simulation/
A fake chain simulation written using Microsoft XNA 3.0. It is meant to mimic a rigid body simulation by using a simpler and cheaper alternative: a soft body simulator. Length constraints are used to maintain the distances between the chain segments, which makes the whole chain look like it is undergoing some kind of collision handling.

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Science & Technology

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Standard YouTube License

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  • That´s great! very clever solution!

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