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Donkey Kong Land 100% TAS WIP

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Uploaded by on Jun 17, 2011

*EDIT*
I have noticed some stupid things, so this run will be redone when I feel like caring about it.
*EDIT*

I'm still working hard on The Minish Cap... But sometimes it's hard business which is annoying, so I'm sometimes taking breaks to work with some of my other projects.

DKL 100% is one that I started for fun long ago which I might give more focus to once TMC is done. The first WIP finishes the first four levels of the first world.

This game sucks compared to DKC...

This is a Tool Assisted recording. Meaning it was recorded using an emulator with slow motion, save states and rerecording.

Visit http://tasvideos.org/ for more information on tool-assisted speedruns, and to watch the many already-existing TASes.

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Entertainment

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Uploader Comments (Tomtelala)

  • Nice TAS so far, only suggestion that I would make is that at 0:16, you should jump on the Slippa and not bother with the DK Barrel, seeing as you pick one up right before the first bonus anyway.

    Also, maybe it's just me, but it is probably better to jump on the enemies when you're above them, not next to them, since you'd be in the air for longer and therefore take advantage of the speed boost for longer.

  • @Blaziken257 I didn't pick up the DK-Barrel to get Diddy, but it was actually faster to do so rather than jumping.

    Jumping is a lot slower than running. It is very rare that it's faster to jump earlier because of this. There are a few exceptions however, as seen in the WIP.

  • good job tompa, you know the places for the secret exits?

    i had this game on my GB and i ruled it so hard ;DDD

    mfg eSit0

  • @eSit0 Actually not sure where the secret exits are, no :). Will they be useful you think?

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  • @Tomtelala

    watch?v=4PNFe9Sk1r8

  • Damn tom good job lol

  • nice

  • Kewl nu gam!!!! Kun Eye pla?

    GJ Tompa :)

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