A very early preview of a game myself and Ensayia are working on (working name: "Terus") using the awesome LÖVE 2D engine. Demonstrated here are the polar coordinate system (including edge warping)), some WIP graphics, and a pretty thorough test of the AI system.
The enemy AI package is thus:
AI={
{AI.leave},
[t+1] = {AI.clockwise},
[t+1.5] = {AI.leave},
[t+2.5] = {AI.counterclockwise},
[t+3.5] = {AI.wobble},
[t+5] = {AI.straight},
}
In other words, each ship will go outward for 1 second, go clockwise for half a second, go outward again for 1 second, go counterclockwise for 1 second, wobble for 1.5 seconds, and then go in a straight line (in this case, a diagonal due to the wobbling). Though not used in this case, multiple AI actions can be run at the same time.
The stars were also assigned synchronized AI for test purposes, those are pointed out in the video. Also, the music is random, it's not going to be in the game.
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