Blender Tutorial: Applying a Decal in Blender 2.5 Alpha 1

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Uploaded by on Mar 4, 2010

This tutorial goes over applying a decal (transparent PNG) to an object using multiple UVs

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Film & Animation

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Standard YouTube License

  • likes, 4 dislikes

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Uploader Comments (ward7299)

  • Software cycle is: Alpha, Beta, sometimes Gamma, and then release.

    Alpha = incomplete and unstable. Features are in the process of being added/removed/changed

    Beta = Features are stable, most of the program works as expects, bugs are to be expected, crashes and data loss can happen

    Gamma = pre-release, almost good to go.

    Blender 2.5 is in Alpha 2. Good to use to learn the new UI but don't use it for production work.

    Hope this helps.

    Hope this helps.

  • agreed, good insight

  • Wow, the UI looks a LOT better than the Blender I know...

    -TT

  • it's the blender 2.5 alpha, you can download if you like from blender (dot) org/download/get-25-alpha/

  • Gotcha, thanks.

    It looks a lot like the 3ds max interface now, in a way.

    I'm an avid Cinema4D user, but I like watching your vids to keep up.

    -TT

  • yeah, that was one of the goals of the overhaul, to make it more usable for the people migrating from 3ds max and maya.

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  • Thank you very much! It's very helpful.

  • this doesnt work any more i have done evry thing you said but it only shows 1 texture

  • Someone please can help whit a design for 3D printind .stl. Send me a message if can help me >D

  • @ward7299 Not just for the ones that migrating. For everyone.

    The only ones against the change are biggots.

  • Nevermind, my mistake was assigning a new material to the decal, it simply goes onto an additional texture for the material you're trying to place the decal on, and a new UV layer, of course. You can have multiple textures for each material, each with it's own UV layer.

  • I am using Blender 2.58, and I can not get this to work. I think the issue is that my mesh already has a material applied to it. How do I slap a transparent PNG decal over an existing material? It appears that I can only have one material , the existing texture or the decal, on a face. Not both. I understand that the proper way to do this is to apply the decal to the texture using the UV layout template, I'm just trying to learn this trick as well. My only other option is to use an empty?...

  • Why can´t I just load a *.png in Blender 2.49?

  • @superflycos123 It all depends, if you're used to something like Maya or 3Ds Max and you wanted to give Blender a shot, 2.50/2.55 is really good because its far closer to what they're used to in terms of buttons and UI. But it also isn't that much different than good old 2.49, just the buttons and UI have been cleaned up, and moved around. In the end, you have a much nicer UI and interface to work with, and I'm an ex-blender user :D.

  • I'm starting to like this 2.55 setup, it's quite neat, efficient, and just looks... professional. :D Btw, does anyone know what hotkey/what menu the sync UV mesh button is now? It's the one that makes any vertice selected in the UV editing area selected in the 3D view port.

  • is it just me or is blender 2.49 better than 2.50??? idk im a big noob with blender but i didn't really like the new blender

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