ffxiv gameplay gamescom

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Uploaded by on Aug 19, 2009

ffxiv gameplay gamescom

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Gaming

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  • hahaha the movement. but there is kinda no choice, unless you have a joystck

  • i think its funny how generic current mmorpgs are... how many of them use the fat, heavy bearded drawf... at least this game looks like its going to set the standards for the rpg genre in comparison to what ffvii did for '97

  • Is the control scheme the same?

  • What people don't seem to get is that this is a demonstration of a very early build of the game. Not only is it nowhere near the final product, but it's also being played by journalists, and people who have most likely never even touched the game before.

    Since there is no auto attack means that these people have to actually manually attack these monsters, so if they're taking notes/receiving help from a booth attendant, they're going to stop what they're doing. Hence the gaps between attacks.

  • i hope this isnt like ffxi in that i pretty much used 2 abilities or weapon skills, and then watched in between, but i only got to level 49 so mayb i missed something

  • well think it gonna be pretty damn good big fan of ff11. i just hope they keep it as challenging and not make it easy like the lazy ass system of wow to keep the masses happy

  • crap. i hope there's no damage abilities like in WoW. that'd pretty much ruin it for me. Then it all becomes a battle of the clicks, instead of wits

  • The abilities are all manual. Interviews stated there will be absolutely no form of Auto-attack in this game. Gauges will be used to determine your accuracy or power, how much abilities you can use, and you will have a gauge for both hands. Its really cool if you check out some of the interviews.

  • So sad, I was hoping for "Click abilities" not "Go afk and leave auto attack on".

  • Yay, they made it ! They finally made a game with a combat mode SLOWER than FFXI ! I tought it was impossible... Way to go v_v

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