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Street Fighter IV PC HD

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Uploaded by on Jun 16, 2009

without fraps the game runs at 1680x1050 all high with all filters in maximum at 60fps locked in vertical mode.

http://img191.imageshack.us/img191/7442/25315853.jpg

RANK: A
SCORE: 6256
AVERAGE: 59.03FPS
OS: Windows Vista(TM) Ultimate
CPU: AMD Phenom(tm) 9550 Quad-Core Processor
Memory: 4094MB
Graphics Card: ATI Radeon HD 4800 Series
Display Setting: 1680x1050 60Hz 8xAA

(c)CAPCOM U.S.A., INC. 2008, 2009 ALL RIGHTS RESERVED.

great game!!

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Gaming

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Standard YouTube License

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All Comments (22)

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  • @vugolol

    That what you said doesn't make sense.. :) Every GPU will show the game different (low settings,medium settings,high settings and maybe ultra :P) can you use ENB series on this game? that would be SWEET!

  • sucks music and movie.

  • Hi lol I like the shadows on ur game, but I think Vista sucks as compare to Windows XP (and Windows Seven..)

  • W00T! i have the same processor and the graphics card from the same series! (a HD 4850 to be exact)

    and even the same amount of RAM!

    except i have vista premium :P

  • I didn't remember this strange shadows when i did the benchmark o.o

  • wtf, PC graphics are looking sooo strange o_O

  • SCORE: 6185

    AVERAGE: 59.83FPS

    OS: Windows XP Professional

    CPU: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz

    Memory: 3584MB

    Graphics Card: NVIDIA GeForce GTX 260

    Display Setting: 1680x1050 60Hz C16xQAA

  • This game doesn't require much resources at all lol. Even at max settings on 1680x1050 with 8xAA/16xAF, I still get 70+ fps.

    It's pretty much made for low-mid-range computers.

  • The official system requirements are modest, with a 2.0GHz Processor, 1GB of RAM, 10GB of hard disk space, and a graphics card that supports DirectX 9.0c / Shader Model 3 with at least 256MB of RAM.

  • do you know what shader model does this game need///??

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