New Level Importer GUI
Uploader Comments (frauber)
All Comments (57)
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i like how you guys make these easy-to-use programs so that anyone can hack a super mario 64 game. it's really fun. my kid brother likes to use it too, you know, stuff like adding three king bomb-ombs and a king whomp in the same spot. stuff like that. what about water blocks, i seem to have trouble adding those into the course. is there a trick to it?
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can you please tell me how to get a obj file
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greate job dude!
I'm using the importer (v12) for a while now, and it's interresting messing around with new levels :D
But you made a video of the importer v13 and wrote about a future v14 in the comments 5 month ago; while I only find v12 on your site o_O?
Would be nice to get the newest one :D
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Thank you SOOOO much for including the new ObjExporter, the other one didn't work as well on Vista.
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@frauber I dont believe so. I just installed it like yesterday since my C drive got wiped. Regardless, the rom worked on version 1.4 :)
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@WereRabbbit Actually, have you enabled extended memory on your emulator as my site says (both steps)?
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@frauber I think it is, and it did say something about settings. How can I set it up to work? And which version do you recommend? I used 1.6 and 1.7
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@WereRabbbit It's something in your emulator settings, probably it's pausing after the error. If nothing works, try a different version or emulator.
is it possible to use the level importer without the GUI?
I'm working on a plugin for Sketchup that automatically triangulates, subdivids (if needed), exports to an .obj-file, writes a settings-file (for the importer) and imports to the rom;
but opening the GUI freezes Sketchup and you have to manually open the settings-file (or configure the importer manually).
The file obj_import.exe only shows "please use Windows GUI" D:
Please make a commandline-version too. :)
JTBrinkmann 1 year ago
@JTBrinkmann I have been too busy to finish up v13, but yeah it could be used as a command-line utility if you provide a settings file.
However, there's still collision mapping, which would need be to done manually by editing the .mtl file or, in the next version, directly from the GUI (this was a feature I added after this video).
frauber 1 year ago