3D slow motion bottle with rayfire
Uploader Comments (orni1976)
Top Comments
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@TheEpicIce Stop crying caps off!
Video Responses
All Comments (41)
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Hmmm.... the gravity or mass or something just doesn't look quite right. Way better than anything I've done though, so keep at it man!
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Impresive *_* good job
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amazing tool! too bad i cant get it :(
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My ratings (1-10)
Shading: 10
Physics: 9.5 (It looked a little fake when it fell apart)
Overall: 1,000,000
:D
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awesomeness
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WTF? so ....soooo..?? holy shit very good man;)
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Its alright. it seems a little unrealistic with the physics.
Nice vid
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one tiny problem :P glass bottles have kind of rim, that's a plastic bottle rim xD i'm so mean :P
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@132mikle can u please tell hw u did that in ray fire.....i am doing same but when my object hit base its explode but at same time my ground also going down so u can tell me how i solve this problem ....or send me any tutorials ,,,,,please ........
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can u please tell hw u did that in ray fire.....i am doing same but when my object hit base its explode but at same time my ground also going down so u can tell me how i solve this problem ....or send me any tutorials ,,,,,please ........
hello :)
i like ur reactor work, nice :D
would u be kind and guide me to these kind of reactors?! collisions, explosions and crashes :)
Karim3ds 2 years ago
Hello! Thanks! You can find lot of reactor and rayfire plugin tutorial video on the net, and these will help you!
orni1976 2 years ago
hi, i like it very much, i have tried this, but the glass always looked shattered even before the crash... so it doesn't look real, can u pleas tell me how did you do this?
132mikle 2 years ago
thanks! at rendering, you have to render the anim in jpg-s. Render the normal bottle until it touch the floor, and after render the rayfired bottle. So in the first part of the anim the bottle won't be shattered. Simple :)
orni1976 2 years ago
i found an easier way, you only need to select glass or ice preset and thats it:
it creates 2 objects, one is until the breaking happens and another when the object gets hit.. so at render time you can see the first unbroken object, and when it gets hit, the other one appears and the past one is gone, easy as cake.!!
all the work is done by rayfire
a tip:
use voronoi - bomb/ impact
it saves ram and is a lot better then usual..
thanks for helping again
132mikle 2 years ago 4
Thanks the tip, i will try that sometime!
orni1976 2 years ago