This is the traditional story about traditional people with the traditional thinking. Difference between real and unreal world is not so big. Welcome to real gamers world!
Gold Digger is computer animation I made in aestetics, inspired from NES, ZX Spectrum and other old video game consoles. Scene graphics are made up of true 16x16 tiles, which, using a custom software, were converted into character set and then combined using a real tile map.
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