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Real-time Normal Map Generation System

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Uploaded by on Oct 8, 2008

Recently, normal mapping which can pseudoexpress finespun 3D object with low polygons is now attracting attention. However, it is difficult for humans to draw directly because normal vector (XYZ) is stored in a normal map as color (RGB). Therefore, we propose a real-time normal map generation system based on virtual sculpting. This system generates a normal map by scraping or plumping directly the surface of 3D object. As a result, generating a normal map in real-time and interactively without considering a normal map became possible.

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Uploader Comments (wwakita)

  • This is an original software in the research pipeline.

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All Comments (3)

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  • OHH cool so its like Maxon Bodypaint but for normal maps it could catch on and its a cool concept.

  • So whats the name of the program?Is it something like zbrush ore mudbox?

  • I love you.

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