In this tutorial I will show you how to use 3ds max's PFlow to make a liquid splatter, rain system or a ground debris explosion. This is a good one for people who want to know more about the event driven goodness that is particle flow.
@djwave28 thnx for yer nice words. this is one of my most knowledgable tutorial series and not many people follow it. its nice to see somebody learn more then what is currently popular. cheers
@djwave28 thnx for yer nice words. this is one of my most knowledgable tutorial series and not many people follow it. its nice to see somebody learn more then what is currently popular. cheers
MrGawn 7 months ago
You tell so much more in between, triggering imagination. Wonderful ... :-)
djwave28 7 months ago