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Final Fantasy IX Speedrun Part 21

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Uploaded by on Apr 11, 2007

Cleyra/Tree Trunk - Cleyra/Inn
Quina could have learned Auto-Life in this segment, but I decided against it. The only fight where it would be useful is against the Antlion, but with some luck it isn't needed at all. It took only one try to get out of the quicksand hole this time. Lots of stuff to pick up in Cleyra: 970 gil, Thunder Gloves, Gysahl Greens, Yellow Scarf, and 1250 gil respectively. The Chain Mail is for synthesis later on; I buy it here instead of at Treno so that Steiner could equip optimum without equipping the Chain Mail (saves a tiny bit of time). Unforunately, I accidentally talked to the priest in the cathedral twice, even though I was specifically trying not to.

For more information and to download the run, visit
http://speeddemosarchive.com/FinalFantasy9.html

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  • Yeah, those sand holes were annoying. I think it's just luck that determines which side you end up on. I had to keep retrying this segment until I got the right side on the first try.

  • I hate those sand hole's i always ended up on the wrong side!10/10.

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