XNA Britonia RPG - Early UI Test
Uploader Comments (lintfordpickle)
Top Comments
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Reminds me of oblivion.
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@NullSoldier I had to point out that your comment made very little sense to me. Are you seriously suggesting that 4X games should't have collapsible, floating windows? Granted the art in this 16 month old video isn't special, I think this kind of UI is great for trade based simulation games. If you'd like a like of other games with floating windows, just give me a shout.
Plus how am I to take your opinion on UI elements seriously when your homepage features two giant dancing pink manga cats?
All Comments (31)
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chunked lod???
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Omg. If you had a very large budget and a good crew, you'd develop an awesome game that i'd play. This leads somewhat to the game Mount and Blade, my all time favourite Medieval RPG. ;D
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Can I ask how you do the ui windows in XNA? I'm fairly new to it but wasn't aware of any inbuilt classes. Are they just manually coded?
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not to be rude and all but you should add a view bob
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this is pretty awesome. Nice job with the UI.
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This is awesome! You should totally reduce the source code
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nice game but whn you turn left or right the camera make some disturbing movements that long time can make nausea.. lol
but nice work someday i will get a project like that im experienmced just with 2d games (im a bad modeller)
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@NullSoldier to me it looks alot like wow type ui lol dosnt seem to be much wrong with dont like where map is but rest looks good, can you post what you think is a goodUI , so a rpg dont post a HuD shot from a fps or somthing lol
whats the new version of the game suppose to be like?
himynamesfather 9 months ago
@himynamesfather I haven't on Britonia for about a year now because of work / uni / and a WP7 game I wanted to finish first
lintfordpickle 9 months ago
Actually I think it looks quite good overall.
noxrawr 1 year ago
@noxrawr Thanks. This video is pretty old now and the 'game' (when I get back to it) actually changed to a space sim. So inevitably most of that UI has gone. I just didn#t want to admit it last week :)
lintfordpickle 1 year ago
@noxrawr Alright hehe, I suppose you have made the terrain with a map editor? If so, how long did it take you to make that map editor? Personally I am not much of an XNA programmer, but have quite decent knowledge of c# and im trying to get more into XNA.
noxrawr 1 year ago
@noxrawr Hi, no the terrain is genrerated as a heightmap as you walk around. It uses perlin noise which amoung other things, means the terrain will always genrerate the same way each time you go somewhere and coem back.
lintfordpickle 1 year ago