BodyPaint 3D Overview Part 2/3

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Uploaded by on Jul 2, 2008

Here you'll find an overview of the 3D texture tool BodyPaint 3D, which is used for texturing 3D models in films and games such as Spider-Man 3, The Incredible Hulk and The Outsider. Works with 3ds max, CINEMA 4D, LightWave, Maya, SoftImage XSI and more.

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Uploader Comments (MaxonC4D)

  • can i paint high res detailed texture in a low res mesh such as normal, bump and displacement?

    if yes how can i do and preview it?

  • You can paint bump and see realtime results, but normal maps you can't see in realtime, nor displacement. For that you need a sculpting app. BP is a texturing tool only (it includes modeling stuff from CINEMA 4D, but not sculpting tools). What you'll find though is that although some sculpting apps can do some painting of textures, the tools aren't as advanced as BP 3D. In an ideal world you'd own both BP and a sculpting app. It depends whether textures or modelling is more important to you...

  • veeeery nice video :D i've searched all the web for a tutorial for this.. please can you explain me what you did in 2:00 minute :)?how did you made the image appear on the object ;)?

  • More tutorials are planned, but they take a while to do. I'll put this request on my to do list :-)

  • body paint is a mans 3d tool!

    One click UV unwrapping!

    What else do you want people?!?!

    jesus christ look at you poor saps unwrapping your UVs manually, I push one button and the UV is unwrapped instantly. I love bodypaint. If it were a woman I would marry it.

  • LOL! That's prob my fave comment to these vids. Glad you like the app!

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All Comments (26)

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  • i tried to freeze the view and save the texture in a psd-file to paint my model like you did it in 4:20. but when i open the file in photoshop there's only a grey layer. i can't see my model... what's wrong?? please help me >.<

  • @patrykponichtera I was searching for the same thing. He just copy and paste those projections! Just go to the texture tab, load a new texture and paste it in the angle you want :)

  • @MaxonC4D Maxon, painting on displacement or at least a displacement reference (what we'd call the "cavity map" exported from Zbrush) would be an obvious advantage. I would do two things: first, official Maxon tutorials on how to use Zbrush together with Bodypaint, and use the cavity map exported from Zbrush to "almost paint on the displacement". Second, thinking about a sculpting solution in the Cinema/Bodypaint world. What Zbrush misses in painting is layers with blending modes, an essential

  • late reply, but

    then you could say a real man does manual unwrapping. ;)

    manual is still best for good uv layouts

  • me podes pasar tu mail asi me enseñas a usar el programa dale copate

  • @sr48hx Learn some rendering man, there should be some kind of glow map or something for sure, every app which allows rendering will have that.. a grayscale image which will tell your renderer what parts to glow and what parts not to glow.. This way you can fake and get what you are interested to get

  • @timjamespettigrew You can do that very easy, just switch Bodypaint's layout to modeling, select the desired poly faces, hide the rest of the faces, go back to texturing layout and texture them !

  • I'm making a 3D earth in space. I'm trying to create the blue atmospheric GLOW that goes around the earth. Problem is, I only want the glow to only be visible on the sunny side of the earth. I've looked on the forums and this seems to be a common problem. Can you help?

  • yes, you can move it around and yeah, it works with 3ds max :D

  • wow are you really painting a 3d object? can u move it aruond while your in the paint program? does it work with 3ds max?

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