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GDC 2012: From Console to Chrome

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Published on Mar 5, 2012

(Pre-recorded GDC content)

Cutting-edge HTML5 brings high performance console-style 3d games to the browser, but developing a modern HTML5 game engine can be a challenge. Adapting to HTML5 and Javascript can be bewildering to game programmers coming from C / C++. This talk is an overview of the tools, techniques, and topics you need to be familiar with to adapt to programming high performance 3D games for the web. Topics will include cutting edge HTML5 APIs, writing high performance Javascript, and profiling / debugging tools.

Speaker: Lilli Thompson

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Uploader Comments (GoogleDevelopers)

  • Marcos Maia

    please add english captions

    · 6

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  • GoogleDevelopers

    We add professionally-made English captions for all our videos on this channel, but it takes a few days to get them back from the vendor. They'll be available soon, promise!

    · 26

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    in reply to Marcos Maia (Show the comment)

Top Comments

  • codecaine

    Marry me!

    · 8

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All Comments (56)

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  • Z3rd4

    That was great. Could you give more details for code optimization? More examples that make a hash-table mode array, and if there are, more examples on what make hidden classes slower. And also more details on the code optimizer,...

    ·

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  • tinmanalpha

    Wow! Great presentation! I can watch and listen to you all day long! Thx =)

    ·

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  • Ultranist

    but can it run crysis?

    ·

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  • KAMAGRA KAUFEN

    :)

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  • Slugger Grizzly

    wow she got skill!

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  • Matthew Battle

    What Google doesn't do it in-house? *GASP*

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    in reply to GoogleDevelopers (Show the comment)
  • SweFan

    @GoogleDevelopers you should reply

    · 2

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    in reply to codecaine (Show the comment)
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