GDC 2012: From Console to Chrome
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Published on Mar 5, 2012
(Pre-recorded GDC content)
Cutting-edge HTML5 brings high performance console-style 3d games to the browser, but developing a modern HTML5 game engine can be a challenge. Adapting to HTML5 and Javascript can be bewildering to game programmers coming from C / C++. This talk is an overview of the tools, techniques, and topics you need to be familiar with to adapt to programming high performance 3D games for the web. Topics will include cutting edge HTML5 APIs, writing high performance Javascript, and profiling / debugging tools.
Speaker: Lilli Thompson
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Standard YouTube License
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Uploader Comments (GoogleDevelopers)
Marcos Maia 1 year ago
please add english captions
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GoogleDevelopers 1 year ago
We add professionally-made English captions for all our videos on this channel, but it takes a few days to get them back from the vendor. They'll be available soon, promise!
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Top Comments
codecaine 1 year ago
Marry me!
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All Comments (56)
Z3rd4 2 months ago
That was great. Could you give more details for code optimization? More examples that make a hash-table mode array, and if there are, more examples on what make hidden classes slower. And also more details on the code optimizer,...
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tinmanalpha 4 months ago
Wow! Great presentation! I can watch and listen to you all day long! Thx =)
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Ultranist 6 months ago
but can it run crysis?
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KAMAGRA KAUFEN 7 months ago
:)
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Slugger Grizzly 7 months ago
wow she got skill!
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Matthew Battle 8 months ago
What Google doesn't do it in-house? *GASP*
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SweFan 10 months ago
@GoogleDevelopers you should reply
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