PlaneMaker - 38 - Blender - 24 - LIT texture regions

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Uploaded by on Oct 22, 2010

Go to http://github.com/der-On/XPlane2Blender and click on "Downloads" to get the latest Xplane2Blender script. (3.10 Final).

For the ERJ or the Mooney, go to www.x-plane.org and click on "Store"

To download Blender for FREE, go to www.blender.org
To get X-Plane (and PlaneMaker) for FREE, go to www.x-plane.com. (The sim operates in demo mode, but PlaneMaker is fully functional.)

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Uploader Comments (danklaue)

  • ok so i have another question. if i wanted to change the values for the light level, say from 0.0 and 1.0 to like 3.0 and 4.0 how could i do that without having to edit the obj file? see i am not 100% familiar with blenders add properties options so i don't want to just go in here and start messing things up. also, the ignition_key dataref is still unavailable?

  • @volatilisjackal

    So, let's say you already put the properties ATTR_light_level for dataref sim/****/*****/**** right? Just hit "Add Property" twice, creating two new lines of properties.

    In the first line, write ATTR_light_level_v1 and in the second one, write ATTR_light_level_v2. Then, in the numeric fields, type the value for each of the positions. (e.g. 0.0 in the first one, 4.0 in the second one.)

    The ignition key dataref is still unavailable. You'll have to work around that.

  • this doesn't seem to work for me for some reason.did it just as you said, but its not exporting anything. i can added the ATTR_light_level in afterwords and it works, but nothing is exported using the add property thing in blender. any suggestions?

  • @volatilisjackal

    Are you using the script version 3.10? If not, you'll have to go back to the previous tutorial (37), because there's all the stuff about the new script version that I cover there. The Light Level stuff doesn't work with the old export script.

  • Quick question:

    My list of uv images is full of tests and its causing problems in the export, how do i delete the images from the list?

  • @nickolas1475 That's a difficult thing to do. The only way I've really had success is by importing the objects I'm interested in into a brand new Blender session.

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  • @danklaue

    Ah that was the problem, i had thought i had the latest version. seems this one fixes a lot of problems i had. ok so it works now, thanks much for your speedy reply.

  • Thank you very, very much for your effort. Please keep making this excellent tutorials and developing the script. Waiting for the next video

  • I like it! the video was done very well Dan. straight to the point, and not to much fluff in there. Thanks, i always wanted to know how to do this. Guess i was just waiting on you. Thanks

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