Unity3D And Microsoft Kinect? Hell Yeah!

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Uploaded by on Jan 29, 2011

What's so special about someone dancing and jumping in front of a monitor? Time to find out!

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Uploader Comments (esimplestudios)

  • Thank you Regis

  • it's not a problem of interpolation, but of screencapture framerate! I'll try to get the video from the display in a different way (eg by phone camera instead of video capture) to show it in a smoother way! thanks for the advice

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All Comments (18)

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  • Which wrapper are you using. Any links.

  • if you can adjust the camera view to first person that would be awesome.

  • i have web cam,

    i need kinect of xbox 360?

  • I'd be interested in seeing the subject walk around.

  • Holy crap that is awesome. I hope you become a bazillionair.

  • wow that really followed your movements :D great job

  • That would be a great invention for second life so that you can walk inside your room but on the pc walking inside a game ;) 

  • amazing 5 stars just for being amazing

  • Does the player feel real pain, when his charakter gets hit by sth? :3

  • It's great to see innovative thinking like this, it's what the kinect's been lacking.

    I'd love to see an explorable, open world game to come out for Kinect - with the kind of freeform setup you have there, being able to freely move your avatar's body with your own. Imagine the game Oblivion if it had that setup - just rampaging around a town breaking things would be endless entertainment. But I digress. The point is, endless possibilities.

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