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Physics Engine Collision Demo

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Uploaded by on Mar 25, 2008

The collision reaction in my engine is now totally stable. The bouncing algorithms had a tendency to generate movement out of nowhere, so this time around I decided to just project the elements out of each other's way. It's a fast and simple method, and about as optimized as I can go without messing my code up(now I just need to implement some hashing to speed up when there's much stuff around).

Collision detection on the other side is still flawed: it won't detect when a line goes through a mass, only the opposite.

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Uploader Comments (eFFeeMMe)

  • It *is* open source =)

    Check for Polyplay in the pygame site!

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  • Interesting! i love your work.

    You ever thought of releasing a source of this?

    I think this will get very popular.

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