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Source Engine Global Lighting (Day/Night)

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Uploaded by on Dec 3, 2011

Sam Za Nemesis has developed a Cascaded Shadow Map technique for use in the Alien Swarm engine, this technique is used in many mainstream games, Like Crysis, Call of Duty, Assassins Creed and so on, The shadow code is mostly based with what Valve left the modders with.

I created the GUI which allows mappers to preview their lighting settings on the fly.

Mappers need only tweak their indoor lights and basic ambience.

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Top Comments

  • Dude please, you must do that for Garry's Mod.

  • Man, you're so cool!

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All Comments (45)

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  • Stardust Speedway JP

  • How does this work for indoor scenes?

  • rum ham

  • Dynamically modifyable light, in game?

  • Fucking beast. AMAZING.

  • u no create tutorial?

  • Oh someone PLEASE make something like this work in the ep2 engine! That would be the best thing ever!

  • Release it please!

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