This was the video that started it all. Released in June, this video shows some character designs, detailed models, HDR lighting, and ends with a taste of the game itself.
---- The Game
"Project Offset" (working title) is a first-person shooter set in an epic fantasy world.
The legendary tale opens with the selection of heroes' classes and appearances and leads the players across a perilous journey through the world. The quests heroes partake in rely on detailed scripting to enhance the drama of key moments within this war saga.
The world consists of sprawling environments that convey the massive scope of this fantasy setting and lead heroes along roads, rivers and natural trails as they uncover dark mysteries within dank caverns, fortified castles and labyrinthine dungeons.
Colossal cities, ancient structures and other war-ravaged settings are the stage of large-scale battles available in both the single-player and multiplayer campaigns.
Treasures will aid collectors in the form of myriad weapons, armour and magical artifacts. Heroes must take care when tampering with the forces of the arcane as magic is still an art full of mystery and unpredictability.
Despite the opportunity to improve heroes' arsenals, the core of combat still relies on the skills of the player and not their gear. The battles of this conflict are not won with weapons but with the skills of those that wield them.
Heroes may band together in cooperative play through the single-player campaign hosted on developer-run servers where persistent experience points and rare artifacts provide a compelling reason to relive the adventure again and again.
---- Editor Framework
The Offset Editor allows all aspects of the game and game content to be created and modified inside a single application. It is built from the ground up with the goal of decreasing development time in every aspect of game creation.
---- Editor Framework notable features:
For designers that prefer to work close to the metal, all content is editable external to the editor via easily readable XML files.
"Hot loading" is supported for all content files. If a file, like an image, is modified externally, the editor will automatically detect the change and reload it instantly.
Game code can be run while the designer edits a map.
---- Unified Lighting and Shading
The Offset Engine uses a fully 64-bit floating point HDR rendering pipeline. This allows pixels to encode color values which are brighter than the displayable range of the monitor, enabling cinematic color precision.
The engine fully supports normal mapping technology, which allows source art comprised of millions of polygons to be reduced to just a few thousand polygons with no apparent loss of detail.
The Offset Engine's advanced shader system allows artists to create elaborate effects without needing a programmer. Complex effects which might normally take a programmer several hours to create and debug can now be created by an artist in seconds.
Several different types of light sources are supported, including omni light, omni projector, spotlight, spotlight projector, directional, and sky light. The projector lights have the ability to cast any shader into the scene, allowing for interesting projected effects such as caustics or "strobing" effects.
---- Lighting and Shading notable features
The node based shader system used by the shader builder is integrated tightly with the rest of the engine. All shader code is internally generated on the fly as the engine runs, without the need to save code out to external files.
Programmers that wish to extend the capabilities of the shader editor may do so by adding "shader modules". These are small, simple to create XML files which define the behavior of the shader nodes.
With other engines, often multiple versions of the same shader must be created for the shader to work under different lighting conditions. The Offset Engine, on the other hand, automatically generates all the necessary permutations for the shader to work in any lighting environment.
this was in production a bit oblivion.....
Do a little research.
You'll find Oblivion's visuals are NOTHING to this.
masterpiraka 4 years ago 4
This is done waaay better than Oblivion. The Project Offset engine has been in development since around 2004. You have to bear in mind they're building a proper development kit along with a game. I'm looking forward to this gem of a game/ dev kit with excitement.
P.M.
PossumMan01 4 years ago 2