Show off from a test stage at sector 0 where GM is performing a controlled lumberjack skill operation. We use axe to chop down the tree while crosschecking the skill points achieved by using non-linear advance formula.
Each successful/not successful operation is degrading the tree, so it will dissapear after some time and won't reappear until you plant a new one.
Each successful/not successful operation applies a skill point to players skill stat.
For a full lumberjack manner, you would need to chop the tree to logs then use the Axe on them to get a wooden board, which later on can be used in production of a tool in blacksmiths procedures.
Each map item is sent over the link from server to players allowing them to interact with almost everything in the sector. There is no local 'map loader' thus client is now a full dummy terminal.
And yes, we've changed the name to join multi language world game devs community.
Animations are to be recreated using Blender, still buggy as we are speeding up scripting and mechs for the delayed alpha.
Fraps bother with a low fps.
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