i haven't used skin morph yet. does it work with keyframes or does it work with the rotating of a bone? i'll look into it myself of course, but could you gimme a quick explain?
Sure. :) You're right. It works with rotating of selected bone. 1. Finish all weight arrangement. 2. Move IK to make the bone at straight position. 3. In Skin modifier > Select bone and vertices > Add morph gizmo. 4. Move IK to make the bone at tight position. 5. Add Edit Poly above Skin modifier. 6. Use Soft Selection & Paint Deformation to retouch the shape of muscle. 7. Go back to Skin Modifier > Add from Stack. 8. Remove Edit Poly. 9. It should be done if doing right.. :P
do you do this with a plugin?
MrRedPill 2 years ago
hi,Just Skin morph
havene 2 years ago
oh, thank you. :)
i haven't used skin morph yet. does it work with keyframes or does it work with the rotating of a bone? i'll look into it myself of course, but could you gimme a quick explain?
MrRedPill 2 years ago
havene 2 years ago