iPhone Programming-Sprite Animation
Uploader Comments (bugzilla2001)
All Comments (29)
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Great tutorial, but I can't see anything!!!!
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@bugzilla2001 I am having trouble with my fire button in my game. I want to create a new image every time the button is pressed, which I have done. The problem is getting it to disappear at a given distance. How did you set up your fire button sprite code in your app? Any help would be appreciated. Thanks.
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I am having trouble with my fire button in my game. I want to create a new image every time the button is pressed, which I have done. The problem is getting it to disappear at a given distance. How did you set up your fire button sprite code in your app? Any help would be appreciated. Thanks.
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very helpful! thanks
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never got onto the second part :/ how to make the animation change or 'breathe fire' mid animation. arg, it's driving me nuts.
i want to interrupt and animation with another animation, but only when the initial animation is playing. can Anyone point in me in the right direction ;/
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I cannot believe all you bozos on here whining... This is low quality cannot read the code.
It's a tutorial! It's meant to GUIDE you so you can go write your own. Not copy his! He's been kind enough to spend the time to explain, record this vid and upload it.
If you had HALF an understanding of how to actually program in the first place, you'd be able to follow what he's doing without having to copy his exact code, compile it and then show your friends... "Look what I made.. aren't I cool!"
great Tutorial ! I would like to know how to do this exept for the Iphone. ( MacPro/Macbook ) I see a lot of Tutorials regarding Animation on the Iphone but not on the regular machines. Any Idea ?
8bitIsland 1 year ago
@8bitIsland If you mean that you want to do the same thing for the Mac desktop environment, the code is really the same as far as I know. Just create a new XCode project and choose a standard Mac application as the template
bugzilla2001 1 year ago
I had the impression that you where not using OpenGL...
animatroller 2 years ago
Correct. I am using UIKit only.
bugzilla2001 2 years ago
very little people are writing tutorials about stuff like this so it's great you made one. (maybe they don't want competition)
I just had a question, have you finished making your game and tested it on a device? I tried making a game loading sprites with UIimage view without using OPENGL and it would barely run on the device. Is your animation done by using a timer thread?
GikoSan 3 years ago
I'm not nearly finished with my game yet, but it does run fine so far on the device. Open GL will always be faster and probably the only practical choice for an arcade style game.
My animation does use a timer.
bugzilla2001 3 years ago