3D water surface simulation with a boat, Panda 3D
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Uploader Comments (clcheung2008)
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All Comments (12)
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did this use Tessellation in any way?
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That's cause real time rendering is just that much faster. It sacrifices a good portion of quality in exchange though. Blender has a game engine, compare the graphics there with a render and you'll see the differences.
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so good!
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When I saw this:
I was badtripping!! :D
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It seems to be a 2D fluid simulator where pressure is represented by the height of the vertices. Thus the unrealistic sudden bumps where waves collide.
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It is not related to blender. It is pure panda3d.
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Nice!
is Panda3D that fast in real-time?
i think Blender3D would take years to render that...
Stauricus 2 years ago
of course. It is even several time faster with a better PC and card. There are some tricks to make this in a shader.
clcheung2008 2 years ago
Could you please explain more, is this a module you made? Someone else made and you are simply importing? Where'd you get this.
ZorbatronII 2 years ago
I created this of couse.
You can get it at panda3d forum, search for demomaster
clcheung2008 2 years ago
yes, it is a dynamic surface calculation in fshader to create the displacement map and normal map, fed to a vshader to generate the water surface. The boat part is mainly a small enhancement on the original NVidia demo to handle the water floating.
clcheung2008 2 years ago