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selfmade Counter-Strike in visual C++ 2008 express & DarkGDK

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Uploaded by on Jan 24, 2009

I programed an application that uses and animates exported objects from cs (GIGN-mdl and a bsp map-fy_snow both converted to X. Model contains only animation for running and idle, collision detection not implemented. The low fps from the video is due to the screen recorder.I was thinking in transforming a cs game in a RTS based game.I'm waiting for comments or ideeas.

This application is 5MB and can be downloaded from here: http://rapidshare.com/files/188777959/gign.rar
(WARNING... it might be infected, so make sure you have a reliable antivirus)

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Uploader Comments (poweredBYGDK)

  • howwww??? all i have built through c++ is , hello world, or some other program like, library management(no gui)...NO GUI in my classes.. :(

  • @anildhan123 :)) try darkgdk , they have some cool tutorials for starters, it really helps, make small steps

  • Haha, that's pretty sick man! i dont even know how to use C++ .. Im srsly gonna learn that

    _______________

    check out my channel for the best Cs/css movies ever made ^^

  • @CStrailer good luck 

  • How long did it take you to do this

  • @jazzgazz a few days

Top Comments

  • 22 people don't know what counter strike is

  • it is better if you enter a redbull energy drink program to your character

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All Comments (247)

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  • how many lines of code again? :)

  • Im a C++ student now.. hope i can get it done... may be NFS.. O.o

    haha

  • nice

  • omg... i saw c++ lagging ... awesome .

  • music?

  • hahaha i never felt so alieve...great song for a new character being created

  • @pampahify Real World Operatives never move faster than they can accurately fire their weapon

  • @poweredBYGDK try win32 and directx11 :)

  • Nice

  • @poweredBYGDK I prefer OGRE.

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